//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================
#ifndef MP_SHAREDDEFS_H
#define MP_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif

#include "shareddefs.h"

//-----------------------------------------------------------------------------
// TF Concepts
//-----------------------------------------------------------------------------
#define MP_CONCEPT_NONE		-1

enum
{
	MP_CONCEPT_FIREWEAPON = 0,				// "TLK_FIREWEAPON"
	MP_CONCEPT_HURT,						// "TLK_HURT"
	MP_CONCEPT_PLAYER_EXPRESSION,			// "TLK_PLAYER_EXPRESSION"
	MP_CONCEPT_WINDMINIGUN,					// "TLK_WINDMINIGUN"
	MP_CONCEPT_FIREMINIGUN,					// "TLK_FIREMINIGUN"
	MP_CONCEPT_PLAYER_MEDIC,				// "TLK_PLAYER_MEDIC"
	MP_CONCEPT_DETONATED_OBJECT,			// "TLK_DETONATED_OBJECT"
	MP_CONCEPT_KILLED_PLAYER,				// "TLK_KILLED_PLAYER"
	MP_CONCEPT_KILLED_OBJECT,				// "TLK_KILLED_OBJECT"
	MP_CONCEPT_PLAYER_PAIN,					// "TLK_PLAYER_PAIN"
	MP_CONCEPT_PLAYER_ATTACKER_PAIN,		// "TLK_PLAYER_ATTACKER_PAIN"
	MP_CONCEPT_PLAYER_TAUNT,				// "TLK_PLAYER_TAUNT"
	MP_CONCEPT_PLAYER_HELP,					// "TLK_PLAYER_HELP"
	MP_CONCEPT_PLAYER_GO,					// "TLK_PLAYER_GO"
	MP_CONCEPT_PLAYER_MOVEUP,				// "TLK_PLAYER_MOVEUP"
	MP_CONCEPT_PLAYER_LEFT,					// "TLK_PLAYER_LEFT"
	MP_CONCEPT_PLAYER_RIGHT,				// "TLK_PLAYER_RIGHT"
	MP_CONCEPT_PLAYER_YES,					// "TLK_PLAYER_YES"
	MP_CONCEPT_PLAYER_NO,					// "TLK_PLAYER_NO"
	MP_CONCEPT_PLAYER_INCOMING,				// "TLK_PLAYER_INCOMING"
	MP_CONCEPT_PLAYER_CLOAKEDSPY,			// "TLK_PLAYER_CLOAKEDSPY"
	MP_CONCEPT_PLAYER_SENTRYAHEAD,			// "TLK_PLAYER_SENTRYAHEAD"
	MP_CONCEPT_PLAYER_TELEPORTERHERE,		// "TLK_PLAYER_TELEPORTERHERE"
	MP_CONCEPT_PLAYER_DISPENSERHERE,		// "TLK_PLAYER_DISPENSERHERE"
	MP_CONCEPT_PLAYER_SENTRYHERE,			// "TLK_PLAYER_SENTRYHERE"
	MP_CONCEPT_PLAYER_ACTIVATECHARGE,		// "TLK_PLAYER_ACTIVATECHARGE"
	MP_CONCEPT_PLAYER_CHARGEREADY,			// "TLK_PLAYER_CHARGEREADY"
	MP_CONCEPT_PLAYER_TAUNTS,				// "TLK_PLAYER_TAUNTS"	
	MP_CONCEPT_PLAYER_BATTLECRY,			// "TLK_PLAYER_BATTLECRY"
	MP_CONCEPT_PLAYER_CHEERS,				// "TLK_PLAYER_CHEERS"
	MP_CONCEPT_PLAYER_JEERS,				// "TLK_PLAYER_JEERS"
	MP_CONCEPT_PLAYER_POSITIVE,				// "TLK_PLAYER_POSITIVE"
	MP_CONCEPT_PLAYER_NEGATIVE,				// "TLK_PLAYER_NEGATIVE"
	MP_CONCEPT_PLAYER_NICESHOT,				// "TLK_PLAYER_NICESHOT"
	MP_CONCEPT_PLAYER_GOODJOB,				// "TLK_PLAYER_GOODJOB"
	MP_CONCEPT_MEDIC_STARTEDHEALING,		// "TLK_MEDIC_STARTEDHEALING"
	MP_CONCEPT_MEDIC_CHARGEREADY,			// "TLK_MEDIC_CHARGEREADY"
	MP_CONCEPT_MEDIC_STOPPEDHEALING,		// "TLK_MEDIC_STOPPEDHEALING"
	MP_CONCEPT_MEDIC_CHARGEDEPLOYED,		// "TLK_MEDIC_CHARGEDEPLOYED"
	MP_CONCEPT_FLAGPICKUP,					// "TLK_FLAGPICKUP"
	MP_CONCEPT_FLAGCAPTURED,				// "TLK_FLAGCAPTURED"
	MP_CONCEPT_ROUND_START,					// "TLK_ROUND_START"
	MP_CONCEPT_SUDDENDEATH_START,			// "TLK_SUDDENDEATH_START"
	MP_CONCEPT_ONFIRE,						// "TLK_ONFIRE"
	MP_CONCEPT_STALEMATE,					// "TLK_STALEMATE"
	MP_CONCEPT_BUILDING_OBJECT,				// "TLK_BUILDING_OBJECT"
	MP_CONCEPT_LOST_OBJECT,					// "TLK_LOST_OBJECT"
	MP_CONCEPT_SPY_SAPPER,					// "TLK_SPY_SAPPER"
	MP_CONCEPT_TELEPORTED,					// "TLK_TELEPORTED"
	MP_CONCEPT_LOST_CONTROL_POINT,			// "TLK_LOST_CONTROL_POINT"
	MP_CONCEPT_CAPTURED_POINT,				// "TLK_CAPTURED_POINT"
	MP_CONCEPT_CAPTURE_BLOCKED,				// "TLK_CAPTURE_BLOCKED"
	MP_CONCEPT_HEALTARGET_STARTEDHEALING,	// "TLK_HEALTARGET_STARTEDHEALING"
	MP_CONCEPT_HEALTARGET_CHARGEREADY,		// "TLK_HEALTARGET_CHARGEREADY"
	MP_CONCEPT_HEALTARGET_STOPPEDHEALING,	// "TLK_HEALTARGET_STOPPEDHEALING"
	MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED,	// "TLK_HEALTARGET_CHARGEDEPLOYED"
	MP_CONCEPT_MINIGUN_FIREWEAPON,			// "TLK_MINIGUN_FIREWEAPON"
	MP_CONCEPT_DIED,						// "TLK_DIED"
	MP_CONCEPT_PLAYER_THANKS,				// "TLK_PLAYER_THANKS"
	MP_CONCEPT_CART_MOVING_FORWARD,			// "TLK_CART_MOVING_FORWARD"
	MP_CONCEPT_CART_MOVING_BACKWARD,		// "TLK_CART_MOVING_BACKWARD"
	MP_CONCEPT_CART_STOP,					// "TLK_CART_STOP"
	MP_CONCEPT_ATE_FOOD,					// "TLK_ATE_FOOD"
	MP_CONCEPT_DOUBLE_JUMP,					// "TLK_DOUBLE_JUMP"
	MP_CONCEPT_DODGING,						// "TLK_DODGING"
	MP_CONCEPT_DODGE_SHOT,					// "TLK_DODGE_SHOT"
	MP_CONCEPT_GRAB_BALL,					// "TLK_GRAB_BALL"
	MP_CONCEPT_REGEN_BALL,					// "TLK_REGEN_BALL"
	MP_CONCEPT_DEFLECTED,					// "TLK_DEFLECTED"
	MP_CONCEPT_BALL_MISSED,					// "TLK_BALL_MISSED"
	MP_CONCEPT_STUNNED,						// "TLK_STUNNED"
	MP_CONCEPT_STUNNED_TARGET,				// "TLK_STUNNED_TARGET"
	MP_CONCEPT_TIRED,						// "TLK_TIRED"
	MP_CONCEPT_BAT_BALL,					// "TLK_BAT_BALL"
	MP_CONCEPT_ACHIEVEMENT_AWARD,			// "TLK_ACHIEVEMENT_AWARD"
	MP_CONCEPT_JARATE_HIT,					// "TLK_JARATE_HIT"
	MP_CONCEPT_JARATE_LAUNCH,				// "TLK_JARATE_LAUNCH"
	MP_CONCEPT_HIGHFIVE_SUCCESS,			// "TLK_HIGHFIVE_SUCCESS"
	MP_CONCEPT_HIGHFIVE_SUCCESS_FULL,		// "TLK_HIGHFIVE_SUCCESS_FULL"
	MP_CONCEPT_HIGHFIVE_FAILURE,			// "TLK_HIGHFIVE_FAILURE"
	MP_CONCEPT_HIGHFIVE_FAILURE_FULL,		// "TLK_HIGHFIVE_FAILURE_FULL"
	MP_CONCEPT_PLAYER_TAUNT2,				// "TLK_PLAYER_TAUNT2"
	MP_CONCEPT_PICKUP_BUILDING,				// "TLK_PICKUP_BUILDING"
	MP_CONCEPT_REDEPLOY_BUILDING,			// "TLK_REDEPLOY_BUILDING"
	MP_CONCEPT_CARRYING_BUILDING,			// "TLK_CARRYING_BUILDING"		
	MP_CONCEPT_DUEL_REQUEST,				// "TLK_REQUEST_DUEL"
	MP_CONCEPT_DUEL_TARGET_REJECT,			// "TLK_REJECT_DUEL"
	MP_CONCEPT_DUEL_REJECTED,				// "TLK_DUEL_WAS_REJECTED"
	MP_CONCEPT_DUEL_TARGET_ACCEPT,			// "TLK_ACCEPT_DUEL"
	MP_CONCEPT_DUEL_ACCEPTED,				// "TLK_DUEL_WAS_ACCEPTED"
	MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT,		// "TLK_PLAYER_SHOW_ITEM_TAUNT"
	MP_CONCEPT_TAUNT_REPLAY,				// "TLK_TAUNT_REPLAY"
	MP_CONCEPT_TAUNT_LAUGH,					// "TLK_TAUNT_LAUGH"
	MP_CONCEPT_TAUNT_HEROIC_POSE,			// "TLK_TAUNT_HEROIC_POSE"
	MP_CONCEPT_HIGHFIVE_READY,				// "TLK_HIGHFIVE_READY"
	MP_CONCEPT_HOLDTAUNT,					// "TLK_PLAYER_HOLDTAUNT"
	MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON,		// "TLK_TAUNT_PYRO_ARMAGEDDON"
	MP_CONCEPT_ROCKET_DESTOYED,				// "TLK_ROCKET_DESTOYED"
	MP_CONCEPT_MVM_BOMB_DROPPED,			// "TLK_MVM_BOMB_DROPPED"
	MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1,	// "TLK_MVM_BOMB_CARRIER_UPGRADE1"
	MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2,	// "TLK_MVM_BOMB_CARRIER_UPGRADE2"
	MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3,	// "TLK_MVM_BOMB_CARRIER_UPGRADE3"
	MP_CONCEPT_MVM_DEFENDER_DIED,			// "TLK_MVM_DEFENDER_DIED"
	MP_CONCEPT_MVM_FIRST_BOMB_PICKUP,		// "TLK_MVM_FIRST_BOMB_PICKUP"
	MP_CONCEPT_MVM_BOMB_PICKUP,				// "TLK_MVM_BOMB_PICKUP"
	MP_CONCEPT_MVM_SENTRY_BUSTER,			// "TLK_MVM_SENTRY_BUSTER"
	MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN,		// "TLK_MVM_SENTRY_BUSTER_DOWN"
	MP_CONCEPT_MVM_SNIPER_CALLOUT,			// "TLK_MVM_SNIPER_CALLOUT"
	MP_CONCEPT_MVM_LAST_MAN_STANDING,		// "TLK_MVM_LAST_MAN_STANDING"
	MP_CONCEPT_MVM_ENCOURAGE_MONEY,			// "TLK_MVM_ENCOURAGE_MONEY"
	MP_CONCEPT_MVM_MONEY_PICKUP,			// "TLK_MVM_MONEY_PICKUP"
	MP_CONCEPT_MVM_ENCOURAGE_UPGRADE,		// "TLK_MVM_ENCOURAGE_UPGRADE"
	MP_CONCEPT_MVM_UPGRADE_COMPLETE,		// "TLK_MVM_UPGRADE_COMPLETE"
	MP_CONCEPT_MVM_GIANT_CALLOUT,			// "TLK_MVM_GIANT_CALLOUT"
	MP_CONCEPT_MVM_GIANT_HAS_BOMB,			// "TLK_MVM_GIANT_HAS_BOMB"
	MP_CONCEPT_MVM_GIANT_KILLED,			// "TLK_MVM_GIANT_KILLED"
	MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE,	// "TLK_MVM_GIANT_KILLED_TEAMMATE"
	MP_CONCEPT_MVM_SAPPED_ROBOT,			// "TLK_MVM_SAPPED_ROBOT"
	MP_CONCEPT_MVM_CLOSE_CALL,				// "TLK_MVM_CLOSE_CALL"
	MP_CONCEPT_MVM_TANK_CALLOUT,			// "TLK_MVM_TANK_CALLOUT"
	MP_CONCEPT_MVM_TANK_DEAD,				// "TLK_MVM_TANK_DEAD"
	MP_CONCEPT_MVM_TANK_DEPLOYING,			// "TLK_MVM_TANK_DEPLOYING"
	MP_CONCEPT_MVM_ATTACK_THE_TANK,			// "TLK_MVM_ATTACK_THE_TANK"
	MP_CONCEPT_MVM_TAUNT,					// "TLK_MVM_TAUNT"
	MP_CONCEPT_MVM_WAVE_START,				// "TLK_MVM_WAVE_START"
	MP_CONCEPT_MVM_WAVE_WIN,				// "TLK_MVM_WAVE_WIN"
	MP_CONCEPT_MVM_WAVE_LOSE,				// "TLK_MVM_WAVE_LOSE"
	MP_CONCEPT_MVM_DEPLOY_RAGE,				// "TLK_MVM_DEPLOY_RAGE"	
	MP_CONCEPT_MAGIC_BIGHEAD,				// "TLK_MAGIC_BIGHEAD"	
	MP_CONCEPT_MAGIC_SMALLHEAD,				// "TLK_MAGIC_SMALLHEAD"	
	MP_CONCEPT_MAGIC_GRAVITY,				// "TLK_MAGIC_GRAVITY"	
	MP_CONCEPT_MAGIC_GOOD,					// "TLK_MAGIC_GOOD"	
	MP_CONCEPT_MAGIC_DANCE,					// "TLK_MAGIC_DANCE"	
	MP_CONCEPT_HALLOWEEN_LONGFALL,
	MP_CONCEPT_TAUNT_GUITAR_RIFF,			// "TLK_TAUNT_GUITAR_RIFF"
	MP_TF_CONCEPT_COUNT

	// Other MP_CONCEPT_* start he using MP_TF_CONCEPT_COUNT + 1 as start.
};

extern const char *g_pszMPConcepts[];
int GetMPConceptIndexFromString( const char *pszConcept );

#endif // MP_SHAREDDEFS_H
